Games & Learning, an analysis

by | Monday, April 09, 2012

TCRecord has an interesting essay on the role of games and learning, by Alexander, Eaton & Egan, titled: Cracking the code of electronic games: Some lessons for educators. As they say, “This is an analytic article that provides a description of an array of attempts to derive educational principles from the perceived success of students’ learning while they are engaged in electronic games.” They identify three key ways that games have been used in educational contexts.

First, seeing games as teaching desirable learning skills through the simple act of playing; second, a focus on the integration of curriculum content into games; and, third, an effort to abstract learning principles embedded in electronic games and applying these to educational content.

They argue that the first two approaches do not appear to have much value and that the greatest potential value comes from educators abstracting and applying learning principles that are embedded in electronic games to other educational contexts. I think this is a valuable insight. In particular I have always been skeptical of approaches that attempt to embed disciplinary content in to games. These approaches often end up distorting either game-play OR more importantly the nature of the discipline itself.

One approach that the authors seem not to have considered is that of the educational value of having students design their own games. There is a long history of this in the educational arena (and many years ago I had been involved in such a project). One paper from that work can be found here.  A talk I gave as a part of the  Drexel Learning Games Network seminar series, where I mentioned a range of different approaches to how games can be included in educational contexts, can be found here.

Topics related to this post: Design | Games | Learning | Research | Teaching | Technology

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The TPACK game: ChatGPT version

The TPACK game: ChatGPT version

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Picturing poetry

Nashworld pointed me towards PicLits a website that he describes as being "part visual literacy, part refrigerator poetry, part… fun." Check out his posting or visit PicLits.

A cuil new search engine

Cuil (pronounced cool!)... check it out. How does it compare to Google? Functionally? Design-wise?

New webinar on TPACK

Matt Koehler and I recently participated on a webinar titled Teachers as Designers of Technology, Pedagogy, and Content (TPACK) organized by edWeb.net and Commonsense Education. We had over 200+ viewers from all over the world (New Zeeland, Israel, Morroco, Canada...

World’s cheapest car (ever)

Story in Reason Online about the Tata Nano, the cheapest car the world, or actually as the article seeks to prove, the cheapest car of all time (once you adjust for inflation). The Nano, produced by Indian company Tata, "is about 10 feet long, 5 feet wide. The...

15 years of blogging

15 years of blogging

January 1, 2008. 15 years ago, almost to the day - I posted my first note to this website (screenshot below). My first blog post, dated Jan 1, 2008 I have had a web presence since 1998 - hand coded, HTML pages, traces of which are still available on the Wayback...

1 Comment

  1. Homework Help

    It’s an interesting idea. I thought it’d be the educators who would generally create the game as a challenge in the learning environment to the student and not the student designing the game themselves.

    Reply

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