Rethinking Technology & Creativity

think-re-think
180-degree ambigram for “think-re-think”

For the past few years, the Deep-Play Research Group (DPRG) have written a series of articles under the broad rubric of Rethinking Technology & Creativity in the 21st Century. The entire series of articles, with links to PDFs, are given below.

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The members of DPRG are: Punya Mishra, Danah Henriksen, Liz Boltz, William Cain, Kristin DeBruler, Kristin Elwood, Chris Fahnoe, Jon Good, Megan Hoelting, Sarah Keenan, Matthew Koehler, Rohit Mehta, Carmen Richardson, Sandra Sawaya, Colin Terry, Laura Terry, and Aman Yadav.

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Some members of the DPRG @ the 2016 SITE conference

  1. Mishra, P., & The Deep-Play Research Group (2012). Crayons are the FutureTechTrends, 56(5), 13-16.
  2. Mishra, P., Henriksen, D. &  The Deep-Play Research Group (2012). On being (in)disciplinedTechTrends 56(6), 18-21.
  3. Mishra, P., Fahnoe, C., Henriksen, D. & the Deep-Play Research Group (2013). Creativity, self-directed learning, and the architecture of technology rich environmentsTech Trends, (57)1. p. 10-13.
  4. Mishra, P., Terry, C., Henriksen, D. & the Deep-Play Research Group (2013). Square Peg, Round Hole, Good EngineeringTech Trends, (57) 2. p. 22-25.
  5. Mishra, P., Yadav, A., & the Deep-Play Research Group (2013). Of Art and AlgorithmsTech Trends, (57) 3. p. 10-14.
  6. Mishra, P., Cain, W., Sawaya, S., Henriksen, D. & the Deep-Play Research Group (2013). A Room of their ownTech Trends, (57) 4. p. 5-9.
  7. Mishra, P., Henriksen, D., & the Deep-Play Research Group (2013). A NEW approach to defining and measuring creativity. Tech Trends (57) 5, p. 5-13.
  8. Henriksen, D., Mishra, P., & the Deep-Play research group (2014). Twisting knobs and connecting things: Rethinking Technology & Creativity in the 21st Century. Tech Trends, (58)1, P. 15-19
  9. Mishra, P., Henriksen, D., & the Deep-Play research group (2014). Revisited and Remixed: Creative Variations and Twisting Knobs.Tech Trends, (58)1, P. 20-23The 7 Transdisciplinary Creativity Skills
  10. Henriksen, D., Mehta, R., Mishra, P., & the Deep-Play Research Group (2014). Learning to See: Perceiving as a trans-disciplinary habit of mind. Tech Trends, (58)4, p. 9-12
  11. Henriksen, D., Cain, W.,  Mishra, P.  & the Deep-Play Research Group (2014). Making sense of what you see: Patterning as a trans-disciplinary habit of mind. Tech Trends (58)5, p. 3-7.
  12. Henriksen, D., Fahnoe, C., & Mishra, P. & the Deep-Play Research Group (2014). Abstracting as a trans-disciplinary habit of mind. Tech Trends (58)6. p. 3-7
  13. Henriksen, D., Good, J., & Mishra, P. & the Deep-Play Research Group (2015). Embodied Thinking as a trans-disciplinary habit of mind. Tech Trends (58)6. p. 3-7
  14. Henriksen, D., Terry, C., Mishra, P., & the Deep-Play Research Group (2015). Modeling as a trans-disciplinary formative skill and practiceTech Trends (59)2. p. 4-9.
  15. Henriksen, D., Keenan, S., Richardson, C., Mishra, P., & the Deep-Play Research Group (2015). Play as a Foundational Thinking Skill & Trans-disciplinary Habit of Mind. Tech Trends (59)3.*
  16. Henrkisen, D., DeSchryver, M., Mishra, P. & the Deep-Play Research Group (2015). Transform and transcend: Synthesis as a trans-disciplinary approach to thinking and learningTech Trends (59)4.
  17. Lee, J., Hicks, D., Henriksen, D., & Mishra, P.& the Deep-Play Research Group (2015). Historical soundscapes for creative synthesis. Tech Trends (59)5. 4-8.
  18. Boltz, L. O., Henriksen, D., & Mishra, P. & the Deep-Play Research Group (in press). Empathy through Gaming—Perspective Taking in a Complex WorldTech Trends (59)6
  19. Mehta, R., Mishra, P., & Henriksen, D., & the Deep-Play Research Group (2016). Creativity in mathematics and beyond — Learning from Fields medal winners. Tech Trends (59)7
  20. Henriksen, D., & Hoelting, M. (2016). A Systems View of Creativity in a YouTube World. Tech Trends. (60)2. 102-106Interviews with Creativity Scholars

     

  21. Keenan, S., Mishra, P., & the Deep-Play Research Group (2016). Practicing the Process with Dr. Michele Root-BernsteinTech Trends (60)3, 200-203.
  22. Good, J., Mishra, P., & the Deep-Play Research Group (2016). Creativity as ResistanceTech Trends (60)4, 309-312.
  23. Richardson, C., Mishra, P., & the Deep-Play Research Group (2016). Navigating the Tensions Inherent in Understanding Creativity: An Interview with Mark RuncoTech Trends (60)5, 415-418.
  24. Mehta, R., Mishra, P., & the Deep-Play Research Group (2016). Downtime as a key to novelty generation: Understanding the neuroscience of creativity with Dr. Rex JungTech Trends (60)6.
  25. Henriksen, D., & Mishra, P., (2016). Between Structure and Improvisation: A Conversation on Creativity as a Social and Collaborative Behavior with Dr. Keith SawyerTech Trends (61)1.
  26. Henriksen, D., Cain, W. & The Deep-Play Research Group (2017). Uncreativity: a Discussion on Working Creativity Before and After Ideation with Dr. Chris BiltonTech Trends (61)2.
  27. Elwood, K., Henriksen, D., Mishra, P. & The Deep-Play Research Group (2017). Finding Meaning in Flow: A Conversation with Susan K. Perry on Writing Creatively. Tech Trends (61)3. doi:10.1007/s11528-017-0181-5
  28. Keenan, S., Henriksen, D. & The Deep-Play Research Group (2017). Organizational Contexts and Team Creativity: An Interview with Dr. Roni Reiter-Palmon on Innovation Within OrganizationsTech Trends (61)4.
  29. Mehta, R., Henriksen, D., Mishra, P, (submitted). The Courageous Rationality of Being a Neuroskeptic Neuroscientist: Dr. Arne Dietrich on Creativity and Education. Tech Trends.
  30. Richardson, C. et. al. (in prep.) Interview with Yong Zhao
  31. Coming soon
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  33. Coming soon