Guest blogging for Nashworld: TPACK video

by | Wednesday, April 08, 2009

Sean Nash over at Nashworld asked me to guest blog for this week while he is out with his students doing some really cool stuff.

Here is a link to my posting: A TPACK video mashup!.

I end the post with a couple of videos, one a commercial and the other my mashup response to it. You can see the videos in context on Nashworld or just see them in isolation here. It does make sense to see them in the sequence below.

Here is the original commercial:

And my response:

Enjoy.

A few randomly selected blog posts…

Interview with Curt Bonk

My friend and colleague, Curt Bonk, Professor at Indiana University (also known as Travelin' Ed Man) recently interviewed me about our new hybrid Ph.D. program. For those interested in the program (and maybe even those who are not) can read it by going to Want an...

Games & Learning, an analysis

TCRecord has an interesting essay on the role of games and learning, by Alexander, Eaton & Egan, titled: Cracking the code of electronic games: Some lessons for educators. As they say, "This is an analytic article that provides a description of an array of...

Daily routines of creative people

A while ago I had blogged about a webpage that chronicles how "artists work" (see my posting here). Now I discovered a whole website devoted to it. Check out Daily Routines. They are all interesting to read and the common theme that jumps out, for the most part, is...

Let children play: From evolutionary psychology to creativity

Let children play: From evolutionary psychology to creativity

As a part of our ongoing series on creativity we recently spoke with Dr. Peter Gray, professor of Psychology at Boston College. Dr. Gray’s interest in creativity emerges as a consequence of his background in evolutionary psychology and interest in how humans (and...

Rethinking Ed Tech Research…

I have been a huge fan of Don Norman ever since I first ran into his book on the Psychology of Everyday Things (which he later renamed as The Design of Everyday Things, and the story behind that name change is worth reading as an excellent example of design). Don...

Dreams of our futures

I started this blog on the 1st of January 2008. Barely 4 days later I a posted a video and asked the question, Is this a defining moment of our time? See it here Almost exactly six months later my question was partially answered, and I blogged about it here. Today,...

Creativity, risk-taking, education

Creativity, risk-taking, education

EduSummIT is a global community of policy-makers, researchers, and educators working together to move education into the digital age. The last EduSummit (2019) was held in Quebec, Canada and I was a member of Thematic Working Group 3 (TWG3) on Creativity for Teachers...

Speaking of leadership

Matt and I were invited to Sydney, Australia a year ago as a part of the Teaching Teachers for the Future (TTF) project. You can see a report in the New Educator: TPACK takes hold in Australia. As a part of this visit we were interviewed to speak a bit about...

Creepy

How do you react to this flash animation? I don't know about you but it completely creeped me out. My reaction is almost visceral in its intensity... It is one thing to read an an article speaking to our fear of snakes and spiders that "Certainly there are certain...

8 Comments

  1. Vicki

    I really enjoyed your New Year’s stop motion video. Our students really enjoy this technology in many of their classrooms and after school activities.

    Reply
  2. Judy Lee

    Yes, I was thinking of that too last week. However, my schedule has been really tight these few weeks due to assignments, work and other commitments so I have not had the opportunity to get started. In fact, my posting in your blog was the first time I wrote about it. 🙂 Thanks for your feedback!

    Reply
  3. Punya Mishra

    Judy, it seems to me that you have a great nugget of an idea in your previous post. Would you be willing to write that up (nothing very long) but something that provides more details into how the including the game “forced me to re-examine my pedagogy; in the end I adopted an approach which was the complete opposite to what I did in the past.”

    In fact I think this could be an essay that you could actually publish somewhere. What do you think?

    Reply
  4. Judy Lee

    Thanks for our reply and for the interest, Prof Mishra. The research I have done so far on game-based learning focused on student learning and I have yet to start studying it from the perspective of teacher learning. I hope to be able to do more in this area in future and see TPCK as a potential analytical lens. Thanks!

    Reply
  5. Punya Mishra

    Judy, thanks for the note. Please feel free to share any of the resources on my site with your trainee teachers.

    I love the example you provide of the 3-D game and how its inclusion “pushed” you towards changing your practice. I would love to find out more about this. Have you written this up anywhere? Or are there any even internal documents, syllabi etc, that you would be willing to share. This has a lot to do with how a technology becomes an educational technology (something I have blogged about off and on). So let me know if you have anything to share with me to let me know more about this process.

    And of course, feel free to email me anytime….
    thanks

    Reply
  6. Judy Lee

    Dear Prof Mishra,

    Thank you so very much for dropping by my blog and leaving your comments! I’ve been reading on TPACK and grappling with many questions so I am really encouraged to have the honour of having a key architect of TPACK dropping by to share a kind comment. Thanks so much for pointing me to your blog entries related to the transformative view of TPACK. The videos are vivid and serve to perturb our conceptions of TPACK. I hope to be able to share your entry and videos with my trainee teachers the next semester when I teach an ICT course.

    Just this morning, I was thinking about the transformations I went through while designing a game-based learning module that supports the learning of physics through inquiry practices using a 3D game. In the process, I had to learn how to design a learning experience that scaffolds students’ learning as they interact with phenomena in the 3D game environment. Before the project, I was of the view that as a teacher, I needed to present my students with very clear explanations of the physics concepts and help them build their understanding as they move from more fundamental to more advanced concepts. The introduction of the 3D game forced me to re-examine my pedagogy; in the end I adopted an approach which was the complete opposite to what I did in the past – present the students with a complex scenario that requires an understanding of range of different Physics concepts (and which may potentially confuse and frustrate the learners along the way) AND scaffold their learning through the use of socio-material resources. I saw shifts in my content knowledge as well as I gained a better understanding of the nature of science e.g. value-ladenness of observations, social nature of science etc. I’m mulling over how the TPACK framework may be used to study such transformations. I hope to be able to help fellow teachers tease out transformations they have experienced.

    May I send you an email if I have questions about certain aspects of TPACK I read in your papers that I need clarifications in? Thank you, once again!

    Sincerely,
    Judy Lee

    Reply
  7. Punya Mishra

    Evrim, thanks for your note. I love the example from Second Life. Wow! Do you have any sources I could reference/cite regarding this… I would love to see any paper / report you can share. Thanks in advance.

    Reply
  8. Evrim Baran

    Great mashup video! I also read your post at Nashworld…this is something we have been talking about the use of second life in education. Generally what we see is the exact replication of lecture type classes in second life. Teacher talks, students listen, same scenario with exactly the same classroom walls around…only now people are represented by some fancy avatars. Does it make any difference or is it something innovative? That’s questionable. Here is what you wrote three years ago and I think it absolutely make sense here: “It requires the teacher to engage with the affordances and constraints of particular technologies in order to creatively repurpose these technologies to meet specific pedagogical goals of specific content areas” (Mishra & Koehler, 2006). Thinking about the affordances of second life, I see many creative ways to use it in variety of educational contexts. We just need to pull ourselves away from our earlier conventions and that requires TPACK (!). I love when I end my posts with TPACK 🙂

    Reply

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