Undo & the the progress of technology

by | Saturday, September 06, 2008

I have wondered what it would be like if life had an undo button, and what we would do without all this cool technology we have?

I guess this is what happens when we use technology for too many hours a day. I was reminded of this when I Stumbled-Upon this online comic strip called Freelance Freedom. As comic strips go it is ok… but here are two that seemed particularly relevant (and funny) to some of the things I often talk about on this blog.

I have learned that Freelance Freedom is written by N. C. Winters and is published Freelance Freedom website.

Topics related to this post: Art | Creativity | Fun | Technology

A few randomly selected blog posts…

Stuck with Google (recursively)

The other day, for one reason or another, I did a Google search for the word "recursion." According to Wikipedia, recursion ... in mathematics and computer science, is a method of defining functions in which the function being defined is applied within its own...

Election 2.0

An op-ed in today's NYTimes by William Poundstone about how the web can be used during an election to prevent election fraud. As the article describes a computer scientist and a mathematician "have proposed an ingenious method that would combine paper ballots and a...

School design in MLFTC News

School design in MLFTC News

One of the most exciting projects we have been involved with in the Office of Scholarship and Innovation (OofSI) has been our partnership with the Kyrene School District. We have written about it previously (on the OofSI site as well as on my website),...

Visualizing mathematics

I love visual proofs of mathematical theorems. One visual proof I use quite often in my design courses (CEP817 or CEP917) is a visual proof of the fact that the sum of consecutive odd numbers is a square number. In other words: 1 + 3 = 4 = 22 1 + 3 + 5 = 9 = 32 1 + 3...

Games, claims, genres & learning II

Aroutis Foster and I recently published a chapter in the Handbook of research on effective electronic gaming in education (I had posted about it earlier here). The handbook seeks to provide a comprehensive coverage of the use of electronic games in multiple fields....

WHY: The most important question of all

Why do anything at all? This blog post is a collection of videos and images that I have collected over time that speak to the pointlessness of trying to find an answer to this question and how one question, even if answered, leads to many more. This is the kind of...

Mishra & Hershey, 2004

A few years ago I was invited to be a part of a symposium on etiquette and the design of interactive media (organized by the Association for the Advancement of Artificial Intelligence). I hosted all the papers and presentations from the symposium (links to which I...

Teacher as filmmaker: An update from down under

Back in 2007, I was second author on a paper titled Teacher as Filmmaker, in which we described an approach to teacher professional development that involved teachers creating short, evocative movies, which we called iVideos. You can read the paper and abstract...

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