Dirkin, Mishra & Altermatt (2005)

by | Wednesday, April 30, 2008

Dirkin, H. K., Mishra, P., & Altermatt, E. (2005). All or nothing: Levels of sociability of a pedagogical software agent and its impact on student perceptions and learning. Journal Educational Multimedia and Hypermedia. 14(2), 113-127.

Abstract:
This article reports the results of an experimental study on multimedia learning environments, which investigated the impact of increasing the social behaviors of a pedagogical agent on students’ learning experience, and learning. Paradoxically, in this experiment students detected higher degrees of social presence in both the text only and the fully animated social agent conditions than students in the voice only and static image of the agent with voice conditions. Furthermore, students had more positive perceptions of the learning experience in the text only condition. The results support the careful design of social behaviors for animated pedagogical agents if they are to be of educational value, otherwise, the use of agent technology can actually detract from the learning experience.

Topics related to this post: Design | Learning | Psychology | Publications | Research | Technology

A few randomly selected blog posts…

Of clouds, lentils and deep geometries

Back in March of 2012 I was on a plane flying back from the SITE2012 conference in Austin, Texas and noticed an interesting cloud-formation through my airplane window. This intrigued me enough that I took a picture. Here it is (click on the image for a larger...

Creativity @ Plymouth, year 3

I spent some time last week with each of the MAET cohorts at Plymouth England. I have blogged about my time with Year 1 here and Year 2 here (as well as some other posts here and here). This is about what I did with the Year 3 cohort. As usual, I did my TPACK and...

TPACK Newsletter #20: May 2014

TPACK Newsletter, Issue #20: May 2014Welcome to the twentieth edition of the (approximately bimonthly) TPACK Newsletter! TPACK work is continuing worldwide. This document contains recent updates to that work that we hope will be interesting and useful to you, our...

Why don’t students like school… In 30 mins!

One of the challenges faced by all instructors is ensuring that students actually read the textbook. This summer we came up with a innovative assignment to address this issue. The book in question was  Daniel Willingham's Why Don't Students Like School? A cognitive...

Spore & learning about evolution

A NYTimes story about Spore, the new game / toy designed by Will Wright (Playing God, the Home Game) speaks about its connection to evolution. As the article says, Mr. Wright and his publishers at Electronic Arts deserve all the credit they have received from some...

Why blog

Andrew Sullivan is one of my favorite bloggers, not because I agree with all that he says there is a certain sensibility that emerges as you follow his blog for a while that appeals to me. He has a great piece in The Atlantic Monthly titled Why I blog?. Speaking of...

Milap09

I took photographs at the Milap 2009, the annual cultural program organized by the Indian Cultural Society of Greater Lansing. Click on the photo below to view the photos (hosted on Flickr).

The political psychology of images

Browsing through Nikita Prokhorov's website (see this posting about Nikita's new blog about the process of creating ambigrams) led me to a fascinating article about how symbols and the historical weight they can carry. I think a similar issue comes up regarding the...

Praise-blame ambigram in 3D

Jon Good has been playing around with some new 3D printers we just bought and this is what he printed for me - a 3-D version of the "praise-blame" ambigram (click here for the 2-D version). How cool is that! So what you are seeing in the top half is the printed...

0 Comments

Submit a Comment

Your email address will not be published. Required fields are marked *